![]() Seeing a character who has an accurately depicted antelope’s head but then an equally accurately depicted human woman’s body (complete with skin, fingers, cocktail dress, etc.) takes a little getting used to. ![]() Every character is essentially just an animal head on top of a human body, but while this works for some characters - like Sonny and Marty, who wear full jackets and gloves - the effect is a little weird with others. Visually, characters can be…well, interesting. Sonny, in particular, perfectly captures the kind of hardboiled detective you’d expect to hear in a game with this kind of setup, and there are a lot of other great performances from the supporting cast. The characters themselves are fun to talk to, in large part thanks to the excellent (and full) voice acting across the board. There were a few lore drops that I expected to become more relevant to the story, but ultimately, this is a good, old-fashioned detective mystery and not a tale about overthrowing a dystopian regime. You don’t ever really leave the city, but it’s interesting to see hints of the wider universe the developers have crafted, even when it doesn’t directly impact the main narrative. The in-game lore, which is surprisingly extensive, plays with this - and with the predator/prey dynamic - to create a larger world outside of Clawville. I was impressed that the game doesn’t stick to more mundane, domestic animals, but rather includes a selection of exotic species as well. Throughout your investigation, you run into many Clawville residents, representing a variety of animal species. The world of this noir-style detective story is wonderfully and authentically realized. Still, I found that I truly enjoyed the dynamic (and banter) between Sonny and Marty, and seeing them work slowly back to a good place was worthwhile, even if I felt the mystery needed a little more oomph at the end. The answer to the mystery is interesting and not remotely what I was expecting when I began the game, but the pivotal moment where you confront the bad guy is ultimately underwhelming and doesn’t resolve in a completely satisfying way. By the time they solve the case, the two have mended their relationship and discovered some shocking secrets about the city’s underbelly. Their investigation takes them all over the tumultuous city of Clawville and has them interact with many interesting characters along the way. Santino “Sonny” Featherland and his partner Martin “Marty” MacChicken - the titular Chicken Police - are estranged after an incident many years prior, but the two come together for this one last case before Sonny retires from the police department. Chicken Police also stumbles somewhat as it crosses the finish line, but the overall journey is enjoyable and the characters are a lot of fun to get to know.Īs you might have gleaned from the game’s title, Chicken Police stars two rooster police detectives who get drawn into a mystery involving a beautiful feline songstress who has been receiving threats from an unknown party. I hoped that it would scratch the noir mystery itch that developed since Backbone let me down, and I’m pleased to report that, for the most part, it has. As such, I had high hopes for Chicken Police from almost the moment I booted the game up. ![]() Of course the visuals and gameplay style are different, but it was not lost on me that both games star animal detectives trying to uncover a secret in a dystopian society that resembles our own. Even more recently, I began playing Chicken Police – Paint it RED!, and I immediately recognized a similarity between the two games. I loved the visuals and the writing but ended up let down by the story, which took a sharp left turn in the ninth inning and concluded in a disappointingly abrupt manner. ![]() While building a level in Free Play mode, you can press the Zoom button to zoom in or out, depending on your preference.I recently reviewed a pixel noir game starring anthropomorphic animals called Backbone. When playing online, press both Rotate buttons at once to change the camera focus so that it follows Local players only or All players. With certain blocks, you can get alternate rotation / mirroring controls by holding the Sprint button while pressing the rotate buttons. On controllers that have two Sprint buttons, you can hold both of them to make cursors (but not characters) move even faster. The Sprint buttons also work with the cursors to increase cursor sensitivity when using a controller. Note that you can remap the keyboard controls. Scroll past those for an explanation of some of the controls. You can see the game controls at any time in the game by opening the Menu and looking in Options.īelow are all the control diagrams for every input method. This is a list of all the controls for the game.
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